Oliver Nowak wrote:
> Antonio Huerta wrote :
>> But what's likely to
>> happen, both will also support OpenCL, which is a software interface
>> to the graphical effects.
>
> OpenCL is another equivalent to Nvidia's proprietary CUDA (meaning
> allowing for general purpose computing on the GPU, not necessarily
> graphics) - this time a cross-platform multi-vendor open standard effort
> which is headed by Apple, IIRC.
Yeah, you can basically think of OpenCL will be to DirectX11's "compute
shaders" feature, as OpenGL was to previous DirectX's 3D graphics
engine. They are competitors to each other, where one is multi-vendor
while the other one is single-vendor but a big vendor (Microsoft).
Yousuf Khan
|