On Wed, 12 Aug 2009 20:06:07 +0200, "Skybuck Flying"
<> wrote:
>
><gnomon> wrote in message news:...
>> On Tue, 11 Aug 2009 15:53:30 +0200, "Skybuck Flying"
>> <> wrote:
>>
>>>
>>>"parallax-scroll" <> wrote in message
>>>news:d0fcbeff-aca5-418b-8cc1-...
>>>> Must read!
>>>>
>>>> http://graphics.cs.williams.edu/arch...TimHPG2009.pdf
>>>
>>>From that document:
>>>
>>>"Unreal Engine 3 is used by 100's of games"
>>>
>>>My thoughts on that:
>>>
>>>"And they all suck".
>>>
>>>(Because the engine sux.)
>>>
>>>I could stop reading right there...
>>>
>>
>> well, I like FPS games, so I don't agree with that.
>
>I like fps games as well, but not he fps games made with unreal engine 3
>those suck because of lags.
>
>And don't get me started about gears of war and that sort of third person
>****... that's even worse !
>
>(Blooming bleh.)
>
nah, I don't want to hear a rant against 3rd person games.
But e.g. I liked Bioshock (U3 engine game) -- even when I first played
it on my old mediocre system. I thought it used the engine well. If
there were a few graphics hitches in overloaded areas, I didn't pay
enough attention to remember. The artwork of the game was totally
masterful.
But then frame rates and graphics hoopla are only part of it for me.
e.g. I'm still a total fan of the early Thief series that uses the
Dark engine - and I'm convinced that those games couldn't have been
done if the engine weren't as limited as it is. The games were
designed with those limitations in mind, setting the parameters.