Motherboard Forums


Reply
Thread Tools Display Modes

How to get unnormalized texture coordinates ?

 
 





















fungus
Guest
Posts: n/a

 
      09-30-2009, 12:58 PM


On Sep 30, 3:11 am, "Skybuck Flying" <BloodySh...@hotmail.com> wrote:

> It's a sign of being healthy...


> My fingers type well.


> My brain works well cause I find solutions.


These days there's things called "blogs" where you
can type to your heart's content.


> Waiting for a bunch of slowass turds to answer my questions and solve my
> problems would be a sign of mental problems !


You honestly think anybody here is interested in
answering your "questions"?



--
<\___/>
/ O O \
\_____/ FTB.

http://www.topaz3d.com/ - New 3D editor for real time simulation

 
Reply With Quote
 
Skybuck Flying
Guest
Posts: n/a

 
      09-30-2009, 07:34 PM
Ok dude if you have nothing about opengl to say then stay out of my threads.

This is your first and at the same time last warning.

Any further pollution from you will be dealt with swiftly !

In other words go nag somewhere else.

Bye,
Skybuck.


 
Reply With Quote
 
Ralf Kaiser
Guest
Posts: n/a

 
      09-30-2009, 08:28 PM
Skybuck Flying schrieb:
> Ok dude if you have nothing about opengl to say then stay out of my threads.
>


Hey, that is a newsgroup. It ist _NOT YOUR_ thread! Stay out of OUR newsgroup
with your nonsense!
 
Reply With Quote
 
Charles E Hardwidge
Guest
Posts: n/a

 
      09-30-2009, 08:44 PM
"Ralf Kaiser" <> wrote in message
news:ha0bh6$ad9$...
>
> Hey, that is a newsgroup. It ist _NOT YOUR_ thread! Stay out of OUR
> newsgroup with your nonsense!


I don't read SF's posts or reply to them. They're best ignored as any
response just feeds the monster.

The OpenGL newsgroup is organising a standard cut and paste warning and a
moderated OpenGL newsgroup server.

Other newsgroups and new visitors may like to consider this strategy.

--
Charles E Hardwidge
 
Reply With Quote
 
Skybuck Flying
Guest
Posts: n/a

 
      10-26-2009, 04:34 AM
While this might work in my own delphi/opengl programs... it might not work
in FX Composer 2.5...

Today I tried to change some code from tex2D to texRECT in FX Composer 2.5
but I could not get it working...

Possible explanantions for failure of working in fx composer 2.5:

1. I don't get it.
2. FX Composer 2.5 has a problem.
3. Maybe FX Composer 2.5 needs something enabled... I did see some #comments
in other assembly source which enabled some ARB thingy... I haven't tried
that yet. These would be called "extensions" which would look like:
#extension_bla enable or something like that.

For now I will keep using tex2D and use multiplications to go from
normalized coordinates to unnormalized coordinates... I am not completely
happy about it because it might cost some performance ?!?

Or maybe the compiler is smart enough to detect that it should use
unnormalized instructions ? Me not sure about that

Writing code with normalized coordinates is easy though since everything is
normalized... so it's nice and consistent once "you" = me =D get the hang of
it

Bye,
Skybuck.


 
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
iDVD quits after several hours dcm@s2.sonnet.com Apple 3 08-09-2004 09:23 PM


All times are GMT. The time now is 10:46 PM.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43