On Sun, 17 May 2009 20:30:44 -0700 (PDT), Air Raid
<> wrote:
>It's looking like GT300 will have at least 256 GB/sec bandwidth.
>Somewhere around 256 ~ 280 GB/sec, around double that of GT200. The
>increased bandwidth is thanks to a 512-bit bus (which the current
>GT200 already has) combined with GDDR5 memory (GT200 does not have).
>What could all of that bandwidth be needed for? Probably more ROPs,
>perhaps upto 64, that would be double what GT200 has.
>
>and / or newer, better-designed ROPS.
>
>http://forum.beyond3d.com/showthread...=49139&page=47
>
>If it allows me to play Crysis cranked up all the way, at 60fps, on a
>single GPU/single card without needing SLI, I'm all for it.
I play Crysis at 60 FPS cranked all the way up.. not on a single GPU
card though.
Crysis is one of those mythical, waste-of-time-to-talk-about goals /
benchmarks of achievability that gamers like to latch onto, sort of
like the Duke Nukem fiasco.
The fundamental problem is that the game pretty much sucks, even if
you do run it at acceptable levels. And even "acceptable levels" never
really amount to GOOD performance. It's simply a poorly written
engine.
What's even more funny is when you consider the fact that during the
period of time this game was in development (2004-2006 or so), there
was no hardware available that could even come close to running this
game with everything maxed out. So, even the developers never got a
chance to play test their own game to determine if it was headed in
the right direction or was even fun to play. That explains a great
deal right there.