Yeah, COD is OpenGL. It's based on the OpenGL Quake3 engine.
I'm sending ATi an email about this. Thanks fellas!
Chris Smith
"Markus Spies" <> wrote in message
news:c0c23f$2u8$05$...
> Does COD run under OpenGL?
>
> I had general Problems with Cat 4.1. Mainly I had too few fps, 10-60. I
> tried many quality settings, FSAA/AF application controlled 2xFSAA/4xAF;
> 4xFSAA/8xAF. At each one I got too few frames.
>
> I downgraded to Cat 3.10 and my fps are back to normal.
>
> Greetz
> Haggi
>
> "bandit" <> schrieb im Newsbeitrag
> news:...
> > 4.1 would make my system lock up in COD I had to go back to 3.10's to
> >
> >
> > On Tue, 10 Feb 2004 19:35:55 -0500, "who be dat?" <>
> > wrote:
> >
> > >Hi all,
> > >
> > >I've been happily playing COD on 3.10 cats. I decided to plung into
4.1
> > >Cats. All was OK except when I played COD. Sometimes, textures would
> > >become corrupt on some maps. Plus, things just didn't quite look as
> good.
> > >I'm not sure if the something was up with the lighting effects or
> everything
> > >was "dulled" down, but things didn't look as vibrant/good. Anybody
else
> > >have this problem?
> > >
> > >I thought Cat 3.10's fixed COD problems. I would've figured 4.1's
would
> > >have been alright since they are the next revision of drivers and in
> theory
> > >all bug fixes and such would carry forward. I'm thinking about writing
> ATi
> > >to let them know of my problems. I'm curious about everyone elses
> > >experience.
> > >
> > >By the way, I went back to version 3.10 and everything appears to be
> fine.
> > >
> > >Thanks,
> > >Chris Smith
> > >
> >
>
>
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