"Nicolas Bonneel" <> wrote in message
news:...
> Skybuck Flying wrote:
>> "Nicolas Bonneel" <> wrote in message
>> news:ht6t7g$dj1$...
>>> Skybuck Flying wrote:
>>>> 2. What other possibilities are there for hardware acceleration of
>>>> "volume-rendering" based graphics" ?!?
>>> again I avertise for the GigaVoxel paper...
>>> http://artis.imag.fr/Publications/2009/CNLE09/
>>
>> Also the API I mentioned is not only for gp/gpgpu...
>
> You didn't mention any API... did you ?
See follow-up post.
>
>> The CPU might also need modest ammounts of information from
>> volumes/voxels.
>>
>> The document at the link seems to be mostly about "rendering"... and not
>> so much about "retrieving information from volume's".
>
> Your whole post was about volume rendering... isn't it ?
No not really, it's about nextgen-hardware to speed-up the use of
"volumes/voxels-based technology".
Rendering is just a part of it.
> This paper deal both with the acceleration structure (octree), the way to
> use and update it efficiently on the GPU (during camera motion for
> example, if the goal is rendering) and the rendering itself (ray marching
> and filtering).
As long as it renders one or two objects that not very impressive...
It needs to render entire scenes... and then the scenes need to have physics
as well.
>> The API I mentioned would use the GPU's capabilities to return
>> information to the CPU.
>
> GPU-CPU transfers are usually to be avoided. What kind of information do
> you want to transfer ?
The compressed voxels/volumes, and just some coordinates for lines.
> The final image (-> then it's volume rendering) ?
That perhaps to after the rendering.
> "Some" results of "some" computations ?... it's vague.
"Compression/Decompression" computations.
Voxels/Volumes can be compressed well, but need to be decompressed to do
computations on...
I don't think CPU's are suited to handle that kind of work...
Nor do graphics cards seem really suited for it...
Perhaps new technology needs to be created which focus on decompressing the
volumes very rapidly to allow computations on them.
The computations could be done inside the new technology as well so that the
big volumes don't have to be transferred.
The compressed volumes could stay inside the new technology, the
uncompressed can simply be thrown away/overwritten.
The volumes get decompressed only when needed.
Bye,
Skybuck.