Robert Miles wrote:
> "parallax-scroll" <> wrote in message
> news:7da6f799-c471-48a8-8128-...
>> http://software.intel.com/sites/bill...ture-of-va.php
>
> That website doesn't make it clear whether Intel's efforts will slow
> down medical research by decreasing the percentage of all video
> boards which are Nvidia boards now usable to support the few
> BOINC projects which are able to use video boards to do some
> types of computer work faster than CPUs can do it, or whether
> Intel plans to eventually speed up medical research by offering
> software that makes it easier to write programs that run on
> video boards using Intel's video chips but are doing things unrelated
> to producing graphics.
>
> http://www.gpugrid.net/
>
> Robert Miles
There's another development happening, based around the OpenCL
standards. AMD just recently showed gaming physics demo based around
both Havoc and OpenCL. Though this is based around gaming applications,
OpenCL is more general purpose than that.
Yousuf Khan
ATI ends the physics argument - The Inquirer
"Don't underestimate how big a deal this is, however. As soon as it is
optimised correctly, you can parse the physics load between the CPU and
GPU. If you have more of one than the other, you can still use physics
in the way it was meant to be played. Oops, wrong slogan... but this
implementation should actually do what the other side promises. The
upshot is that game developers can use physics more liberally, they
don't have to worry about minimum specs as much."
http://www.theinquirer.net/inquirer/...ysics-argument