Hello,
Here is my review of Street Fighter 4.
Let's start by saying that I am not using the Windows Live crap.
Nor do I yet understand how to unlock the hidden characters ?!?
I have seen some of them in action in the benchmark option.
The menu's in this game are pretty much ****ed.
If you wanna exit the game fast or wanna abort a game... forget about that
you have to go through all the fricking menu's first.
The scenes/animations get annoying after a while when playing the game.
Fortunatelly those can be skipped through with escape otherwise I couldn't
bare it.
The main problem with this game for the PC is bad keyboard handling.
The complex move rarely succeed because of timing issue's.
Apperently the game uses some kind of millisecond timing which is almost
impossible for a human being with a 15 characters per second keyboard buffer
keyboard to pull off.
Maybe increasing the typing rate of the keyboard in the bios might improve
gameplay for this game but I doubt it.
The thing that sux most about this game is the "charge/wait" time. If there
is one thing I hate in life it's "waiting".
Why would my character have to wait to do a certain move ? Especially when
99.9% of the time it doesn't work.
That just sux.
I am not exactly sure what the problem is but it seems to be with the timing
and/or the keyboard buffer being full and/or the keyboard not responding
fast enough.
It almost seems designed on that on purpose but that would be a design
failure of the game...
I tried really hard to pull of some moves in the challenges section...
But even with all graphics on high to slow down the game I could not do some
complex moves...
This is a pretty clear indication that something is wrong with this game...
either that or they made it insanely hard.
It's a shame... since the rest of the game is quite good !
The graphics look good... the characters look pretty good... the sound is
pretty good.
Except the menu... and the keyboard handling... but maybe it's not even a
keyboard problem... maybe this game has a bad "fighting engine"
I have not given up hope on Street Fighter 4... I hope the developers will
fix these issue's and release a patch for it.
Or if it was by design I hope they add an option to turn this timing
bullshit off so I can concentrate more on my fighting strategy... then on
some quircky key combinations and timings.
I would have given this game a 4 out of 5 stars rating if it had good
fighting controls... but now it otherly lacks that...
I will probably continue playing this game some more... but maybe not
because what's the point with broken fighting controls ?
For a fighting game to have broken fighting controls deserves the ultimately
punishment and that's NO STARS.
So there ya go.
NO STARS for Street Fighter 4.
You can go ahead and call me a newb and keyboard-challenged... but I know a
broken a fighting-control when I see one.
I would prefer and recommend Mortal Kombat 1 which played just fine !
Also there is one more thing which puts this game (sf4) a bit too shame...
and that's the over the top special moves...
Especially with the fire and special effects thingies.... it's nice but
sometimes at the same time it gets in the way of the actually fighting...
So also here I would like to see an option in the game to turn off "magic
fighting moves"... or at least the over the top thingy...
Also the constant grabbing of me by the ai by some characters was kinda
****y but ok.
Recommendation for developers:
"Humans like to think ahead... and input controls ahead of the actual
action... stuff their commands in a queue list... and execute them if still
possible at the time of execution possibility".
^ Give it a try and see how it works out
(People thinking ahead to far get the risk of their actions being cancelled
by opponent who counters it

)
Bye,
Skybuck.