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3DS Uses DMP's PICA200 GPU

Discussion in 'ATI' started by parallax-scroll, Jun 21, 2010.

  1. No ATI GPU in 3DS. Too bad.


    http://www.neogaf.com/forum/showthread.php?t=398994
    http://forum.beyond3d.com/showthread.php?t=57800

    http://www.dmprof.com/release/20100621_3DS_EN.html


    "The PICA200 scales with up to four pipelines and processes from up to
    four programmable vertex units. The 3D core, using their proprietary
    graphics technology named MAESTRO-2G, the second generation of the
    Maestro design, implements custom graphics algorithms as hardware for
    enabling a set of shading features that include per-vertex sub-surface
    scattering, bidirectional reflectance distribution function, cook-
    torrance, polygon subdivision, and soft shadowing. Their image post-
    processing module, the PICA-FBM frame buffer management, can polish
    the image with anti-aliasing and a set of other 2D functions and can
    actually be licensed independently as a core for 2D-only devices. In
    either case, the PICA-FBM can be extended with a PICA-VG vector
    graphics module."
     
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