On Thu, 4 Dec 2003 23:34:07 -0500, "George Adams"
<> wrote:
>Sorry if this is a FAQ - if there's a document or something addressing this
>issue already, I'll be grateful if someone can point me to it.
>
>There's a lot of great games that I remember from my youth (Rocky's Boots,
>Robot Odyssey, Star Flight I/II, Star Control 2, most Lucas Arts games, etc.
>etc.) that I'd like to be able to play again, and also introduce to my
>children. (hey, they're low-res but they're still fun! :-) )
>
>Rather than tearing my hair out trying to get DOS and DOS sound emulation
>working under WinXP, I think I'll just take my old P-166 and build a legacy
>machine out of it. It'll probably run DOS 6.22 and maybe Win3.1. Might
>even put a 5.25" drive in it just for kicks.
>
>So I'm wondering, what soundcard would be the most compatible for old games
>running in a pure DOS environment? Obviously I could get an old original
>AdLib or Soundblaster for total compatibility, but I'd really like to get
>the last, greatest DOS-based soundcard that was well-supported by games
>before the Windows 95 era.
>
>What would that be? Looking around on eBay, I see things like :
>
>- SoundBlaster Pro (CT1600)
>- A bunch of SoundBlaster 16 varieties (SB 16 Basic, SB 16 Pro, SB 16 Value,
>SB 16 ASP)
>- SoundBlaster 32 and AWE32
>- SoundBlaster AWE64
>
>etc. Obviously the quality improves as you go on through the history of
>Creative's cards, but I don't want to get a card that sounds great under
>game X but gives up downward compatibility such that game Y can't work with
>it or can only work unreliably.
>
>I hope that makes sense. Any help would be appreciated - thanks!
>
Get a genuine Creative Labs Sound Blaster, any model
*EXCEPT* the ViBRA series, which don't use DMA the
same way and I've heard can confound some games
that expect the "standard" Low/High DMA channels.
(ViBRA models do 16-bit sound over the 8-bit DMA channel
in 2 byte-sized transfers.)
Bob Masta
dqatechATdaqartaDOTcom
D A Q A R T A
Data AcQuisition And Real-Time Analysis
www.daqarta.com