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HL2 Infinite Loop nv4_disp

Discussion in 'Nvidia' started by slot, Nov 12, 2006.

  1. slot

    slot Guest

    Greetings.

    Hope someone here can help. I've been trying to play Half-Life 2 and
    have had nothing but problems. Which I find not only frustrating, but
    a bit perplexing. I'm using the same machine I used to play the game 6
    months ago. Played the game all the way through and never had a crash
    or a lock-up, but this time around its nothing but.

    Been getting quite a lot of lock-ups / freezes when the game starts to
    load the next chapter or section. Most times I reboot, restart the
    game, and I'm fine for 30 minutes or more. But this time. This time
    I've run into a problem I can't get past.

    I'm stuck again at one of the moments when the game starts to load a
    new section (this one on the airboat just as you jump through the open
    panel of the dam. You hit the water, the Loading sign comes up, the
    hard disc goes round and round . . .

    I tried rebooting and restarting the game with exactly the same
    results. I updated my video card driver - same result. I ran Steam's
    diagnostic for freezing/sound looping, and everything checks out ok.
    One time I left the frozen screen for several minutes and came up with
    a blue screen with the following error: "nv4_disp Device Drive stuck
    in Infinite Loop"

    My system config is below. If you have any ideas, I'd love to hear
    about it. Because right now I can't play any more. And that's a really
    sad thing.

    ------------------
    System Information
    ------------------
    Time of this report: 11/12/2006, 18:40:15
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service
    Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
    Language: English (Regional Setting: English)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: Phoenix - Award BIOS v6.00PG
    Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+,
    MMX, 3DNow (2 CPUs), ~2.0GHz
    Memory: 1024MB RAM
    Page File: 435MB used, 2024MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 6600 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 6600 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_31251458&REV_A2
    Display Memory: 128.0 MB
    Current Mode: 1280 x 1024 (16 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0010.9371 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes
    Device Identifier: {D7B71E3E-4200-11CF-7353-2F1103C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0140
    SubSys ID: 0x31251458
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
    ModeWMV9_B ModeWMV9_A
    Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}:
    Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
    Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_BOBVerticalStretch
    {212DC724-3235-44A4-BD29-E1652BBCC71C}:
    Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
    Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_BOBVerticalStretch
    {212DC724-3235-44A4-BD29-E1652BBCC71C}:
    Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
    Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_BOBVerticalStretch
    {212DC724-3235-44A4-BD29-E1652BBCC71C}:
    Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
    Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
    Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run
     
    slot, Nov 12, 2006
    #1
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  2. slot

    alpha hen Guest

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  3. slot

    Patrician Guest

    Download and run Memtest86 from here:- http://www.memtest86.com/ . Let it
    run for at least 4 hours and see if you get any errors. Infinite Loop Error
    is normally caused by faulty system RAM.

    Trev
     
    Patrician, Nov 12, 2006
    #3
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