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Skybuck's Universal Code Version 6 (The Fast Version)

Discussion in 'Nvidia' started by Skybuck Flying, Jun 8, 2010.

  1. Hello,

    It is time to make the world acquinted with Skybuck's Universal Code 6 (The
    Fast Version).

    Today's computers/instructions/instruction sets don't really work with
    "interleaved bits".

    They work more with "consecutive bits".

    Therefore it is time to update Skybuck's Universal Code Concept with version
    6: The Fast Version.

    First a little recap from version 1:

    Variants of version 1:

    C = Content/Binary Code/Data Bits
    M = Marker bits

    1. CMCMCM (Universal field: original interleaved version)
    2. MCMCMC (Universal field: reversed interleaved version)

    Now the new variants of version 6:

    3. CCCMMM (Universal field: consecutive version)
    4. MMMCCC (Universal field: reversed consecutive version)

    Variant 3 is suited for reading from right to left (backward <-)
    Variant 4 is suited for reading from left to right (forward ->)

    However this is not all, version 6 continues with a variant for markers as

    First a little recap from version 1:

    A marker was 001 (always forward ended by a 1).

    Version 6 introduces two variants:

    5. Marker backward 100 (suited for backward scanning <-)
    6. Marker forward 001 (suited for forward scanning ->)

    Combining points 3 and 5 creates a suitable backwards information stream.
    Combining points 4 and 6 creates a suitable forwards information stream.

    Class dismissed ! :)

    Skybuck =D
    Skybuck Flying, Jun 8, 2010
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